XR Exec Talks with Get Real

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Ed Haravon of Get Real shares his expertise on extended reality, including a look at the company's newest innovations.

SIGGRAPH 2022 to Explore the Metaverse

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SIGGRAPH 2022 will delve into the evolution and advancements in technology for the metaverse during its annual conference.

Bridge Learning Tech Launches Virtual Reality Solution

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Bridge Learning Tech has unveiled its virtual reality learning solution, bridgeVR.io, and its authoring and development capabilities.

PATRÓN Tequila Makes Its First Foray into the Metaverse

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PATRÓN Tequila is entering the metaverse this summer for the first time with Summer Made Sensational: A PATRÓN Pop-Up Series.

Meta Raising Quest 2 Prices

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Meta is raising prices for its popular Meta Quest 2 virtual reality headsets. This August, Meta Quest 2 will cost $100 more.

DeCoded: The Importance of Virtual Reality Modeling

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Joey D’Angelo discusses virtual reality drawings and why they’re critical for the growth of the ProAV industry.

XR Exec Talks with Brainstorm

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Mónica Víctor of Brainstorm shares her expertise on extended reality, including a look at the company's newest innovations.

Immersive Technology Included in New Appropriations Bills Report

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A provision focused on immersive technology was included in the House Appropriations Committee’s Report for the DoT and HUD.

Bricsys Teams Up with VREX to Accelerate Virtual Reality Workflow

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Bricsys is collaborating with virtual reality platform VREX to improve model exchange workflows, allowing users to create detailed models.

McGraw Hill and Verizon Bring Learning to Life with Augmented Reality App

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McGraw Hill and Verizon have created a new mobile application to bring augmented reality learning activities to K-12 students and classrooms.