Realmotion Shares Realmotion Engine at InfoComm 2024
Realmotion shared its real-time media ecosystem, Realmotion Engine, at InfoComm 2024 in Las Vegas.
Backed by over a decade of development, Realmotion is a real-time media ecosystem bringing the benefits of hardware-accelerated graphics to professional AV applications. With the launch of Realmotion Engine, the company has brought forth a software-only version of its core technology of media servers.
The decision to introduce a software-only version of Realmotion’s core technology comes in response to a growing demand to extend the capabilities of Realmotion to clients that prefer to manage and support their own hardware.
Realmotion Engine is a versatile spatial computing software platform built by game engine developers to handle both dynamic, interactive elements in real-time as well as linear video content. Integrated with a range of commercial-grade sensors and content creation platforms, it offers flexibility, performance, and reliability needed for projects of all scales.
One of Realmotion Engine’s key strengths is its ability to integrate sensor data, media outputs, media playback, lighting management, and content management through one scalable software. Users can seamlessly layer various features and technologies to develop dynamic outputs tailored to their specific needs, effectively optimizing production workflows, and shrinking operational costs by reducing the need for multiple platforms, systems, and tools.
Realmotion Engine’s key performance differentiators include its real-time rendering capabilities, wide range of sensor integration, real-time media support (Unreal Engine, TouchDesigner, Notch, Unity), uncompressed video playback, scripting, CMS, and Show Control integration. These key features enable users to greatly simplify the structure of AV installations and, thus, reduce the cost of ownership and operation.
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