Bridge Learning Tech Launches Virtual Reality Solution
Bridge Learning Tech has unveiled its virtual reality (VR) learning solution, bridgeVR.io, and its authoring and development capabilities.
bridgeVR.io—which can integrate with an existing learning management system or be used as a standalone—addresses the shortage of affordable, immersive, and interactive technical learning currently available to automotive EV technicians. The product is about about enabling users to try, test, and experience different concepts in safe and virtual environments—where the cost of error is minimal. Beginning in Q4 2022, it will also offer learning opportunities to service advisors and sales consultants.
With bridgeVR.io, Bridge Learning Tech aims to lower the barriers of entry into the VR learning space. It seeks to reduce development costs and facilitate transition to metaverse learning. Bridge Learning Tech says it is making VR learning creation affordable, not only to the large manufacturers, but also to small and medium-sized organizations and L&D consultancies.
bridgeVR.io future releases will venture further into the metaverse of learning and incorporate NFTs for rewards and other utility purposes, according to the company.
Prices start at $8 per technician per month, which the company says means bridgeVR.io can offer “unbeatable value to both technical colleges and dealer groups of all sizes”. In addition, with its Enterprise plan, the technology offers VR learning custom development and white-labelling opportunities for any business or learning and development organization.
“Until now, the virtual reality development costs have been prohibitively high for most organizations, which in part resulted in relatively low adoption for this type of learning,” said Vlad Shishkaryov, Bridge Learning Tech’s founder. “We believe this is unfair and our mission is to lower the barriers of entry into the VR learning space. That’s why with bridgeVR.io we are proud to deliver VR Learning modules at a cost that is largely comparable with that of the general video learning production.”